目录
前言
定制网站最近那个电视剧很火,定制网站就是搞爱心代码的,定制网站本人兴趣使然,定制网站在网上搜集了一些代码,定制网站经过一定修改,定制网站做一个小总结。
一、python
运行
定制网站主要用的包都是那么几个,csdn搜pycharm定制网站怎么导包就可以。
1.python 第一个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #定制网站引号内修改颜色!定制网站颜色代码放在文章末尾
定制网站双引号里面可以在csdn搜RGB颜色,比如,定制网站直接看里面的对照表,把包括#定制网站的数字或字母替换就可定制网站以换颜色了
代码如下
- import random
- from math import sin, cos, pi, log
- from tkinter import *
-
- CANVAS_WIDTH = 840 # 画布的宽
- CANVAS_HEIGHT = 680 # 画布的高
- CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
- CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
- IMAGE_ENLARGE = 11 # 放大比例
-
- HEART_COLOR = "#EEAEEE" #引号内修改颜色!颜色代码放在文章末尾
-
- def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
- """
- “爱心函数生成器”
- :param shrink_ratio: 放大比例
- :param t: 参数
- :return: 坐标
- """
- # 基础函数
- x = 17 * (sin(t) ** 3)
- y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))
-
- # 放大
- #x *= shrink_ratio
- #y *= shrink_ratio
- x*=IMAGE_ENLARGE
- y*=IMAGE_ENLARGE
- # 移到画布中央
- x += CANVAS_CENTER_X
- y += CANVAS_CENTER_Y
-
- return int(x), int(y)
-
-
- def scatter_inside(x, y, beta=0.15):
- """
- 随机内部扩散
- :param x: 原x
- :param y: 原y
- :param beta: 强度
- :return: 新坐标
- """
- ratio_x = - beta * log(random.random())
- ratio_y = - beta * log(random.random())
-
- dx = ratio_x * (x - CANVAS_CENTER_X)
- dy = ratio_y * (y - CANVAS_CENTER_Y)
-
- return x - dx, y - dy
-
-
- def shrink(x, y, ratio):
- """
- 抖动
- :param x: 原x
- :param y: 原y
- :param ratio: 比例
- :return: 新坐标
- """
- force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
- dx = ratio * force * (x - CANVAS_CENTER_X)
- dy = ratio * force * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
-
-
- def curve(p):
- """
- 自定义曲线函数,调整跳动周期
- :param p: 参数
- :return: 正弦
- """
- # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
- return 2 * (2 * sin(4 * p)) / (2 * pi)
-
-
- class Heart:
- """
- 爱心类
- """
-
- def __init__(self, generate_frame=20):
- self._points = set() # 原始爱心坐标集合
- self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
- self._center_diffusion_points = set() # 中心扩散效果点坐标集合
- self.all_points = {} # 每帧动态点坐标
- self.build(2000)
-
- self.random_halo = 1000
-
- self.generate_frame = generate_frame
- for frame in range(generate_frame):
- self.calc(frame)
-
- def build(self, number):
- # 爱心
- for _ in range(number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t)
- self._points.add((x, y))
-
- # 爱心内扩散
- for _x, _y in list(self._points):
- for _ in range(3):
- x, y = scatter_inside(_x, _y, 0.05)
- self._edge_diffusion_points.add((x, y))
-
- # 爱心内再次扩散
- point_list = list(self._points)
- for _ in range(10000):
- x, y = random.choice(point_list)
- x, y = scatter_inside(x, y, 0.27)
- self._center_diffusion_points.add((x, y))
-
- @staticmethod
- def calc_position(x, y, ratio):
- # 调整缩放比例
- force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420) # 魔法参数
-
- dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
- dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
-
- return x - dx, y - dy
-
- def calc(self, generate_frame):
- ratio = 15 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
-
- halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
- halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
-
- all_points = []
-
- # 光环
- heart_halo_point = set() # 光环的点坐标集合
- for _ in range(halo_number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t, shrink_ratio=-15) # 魔法参数
- x, y = shrink(x, y, halo_radius)
- if (x, y) not in heart_halo_point:
- # 处理新的点
- heart_halo_point.add((x, y))
- x += random.randint(-60, 60)
- y += random.randint(-60, 60)
- size = random.choice((1, 1, 2))
- all_points.append((x, y, size))
- all_points.append((x+20, y+20, size))
- all_points.append((x-20, y -20, size))
- all_points.append((x+20, y - 20, size))
- all_points.append((x - 20, y +20, size))
-
- # 轮廓
- for x, y in self._points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 3)
- all_points.append((x, y, size))
-
- # 内容
- for x, y in self._edge_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- for x, y in self._center_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- self.all_points[generate_frame] = all_points
-
- def render(self, render_canvas, render_frame):
- for x, y, size in self.all_points[render_frame % self.generate_frame]:
- render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
-
-
- def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
- render_canvas.delete('all')
- render_heart.render(render_canvas, render_frame)
- main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)
-
-
- if __name__ == '__main__':
- root = Tk()
- canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
- canvas.pack()
- heart = Heart()
- draw(root, canvas, heart)
- root.mainloop()
2.python第二个
成品效果
调整思路
HEART_COLOR = "#EEAEEE" #心的颜色
调整颜色的思路同上
代码如下
- import random
- from math import sin, cos, pi, log
- from tkinter import *
-
- CANVAS_WIDTH = 640 # 画布的宽
- CANVAS_HEIGHT = 480 # 画布的高
- CANVAS_CENTER_X = CANVAS_WIDTH / 2 # 画布中心的X轴坐标
- CANVAS_CENTER_Y = CANVAS_HEIGHT / 2 # 画布中心的Y轴坐标
- IMAGE_ENLARGE = 11 # 放大比例
- HEART_COLOR = "pink" # 心的颜色
-
-
- def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
- """
- “爱心函数生成器”
- :param shrink_ratio: 放大比例
- :param t: 参数
- :return: 坐标
- """
- # 基础函数
- x = 16 * (sin(t) ** 3)
- y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
-
- # 放大
- x *= shrink_ratio
- y *= shrink_ratio
-
- # 移到画布中央
- x += CANVAS_CENTER_X
- y += CANVAS_CENTER_Y
-
- return int(x), int(y)
-
-
- def scatter_inside(x, y, beta=0.15):
- """
- 随机内部扩散
- :param x: 原x
- :param y: 原y
- :param beta: 强度
- :return: 新坐标
- """
- ratio_x = - beta * log(random.random())
- ratio_y = - beta * log(random.random())
-
- dx = ratio_x * (x - CANVAS_CENTER_X)
- dy = ratio_y * (y - CANVAS_CENTER_Y)
-
- return x - dx, y - dy
-
-
- def shrink(x, y, ratio):
- """
- 抖动
- :param x: 原x
- :param y: 原y
- :param ratio: 比例
- :return: 新坐标
- """
- force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6) # 这个参数...
- dx = ratio * force * (x - CANVAS_CENTER_X)
- dy = ratio * force * (y - CANVAS_CENTER_Y)
- return x - dx, y - dy
-
-
- def curve(p):
- """
- 自定义曲线函数,调整跳动周期
- :param p: 参数
- :return: 正弦
- """
- return 4 * (2 * sin(4 * p)) / (2 * pi)
-
-
- class Heart:
- """
- 爱心类
- """
-
- def __init__(self, generate_frame=20):
- self._points = set() # 原始爱心坐标集合
- self._edge_diffusion_points = set() # 边缘扩散效果点坐标集合
- self._center_diffusion_points = set() # 中心扩散效果点坐标集合
- self.all_points = {} # 每帧动态点坐标
- self.build(2000)
-
- self.random_halo = 1000
-
- self.generate_frame = generate_frame
- for frame in range(generate_frame):
- self.calc(frame)
-
- def build(self, number):
- # 爱心
- for _ in range(number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t)
- self._points.add((x, y))
-
- # 爱心内扩散
- for _x, _y in list(self._points):
- for _ in range(3):
- x, y = scatter_inside(_x, _y, 0.05)
- self._edge_diffusion_points.add((x, y))
-
- # 爱心内再次扩散
- point_list = list(self._points)
- for _ in range(4000):
- x, y = random.choice(point_list)
- x, y = scatter_inside(x, y, 0.17)
- self._center_diffusion_points.add((x, y))
-
- @staticmethod
- def calc_position(x, y, ratio):
- # 调整缩放比例
- force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
-
- dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
- dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
-
- return x - dx, y - dy
-
- def calc(self, generate_frame):
- ratio = 10 * curve(generate_frame / 10 * pi) # 圆滑的周期的缩放比例
-
- halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
- halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
-
- all_points = []
-
- # 光环
- heart_halo_point = set() # 光环的点坐标集合
- for _ in range(halo_number):
- t = random.uniform(0, 2 * pi) # 随机不到的地方造成爱心有缺口
- x, y = heart_function(t, shrink_ratio=11)
- x, y = shrink(x, y, halo_radius)
- if (x, y) not in heart_halo_point:
- # 处理新的点
- heart_halo_point.add((x, y))
- x += random.randint(-11, 11)
- y += random.randint(-11, 11)
- size = random.choice((1, 2, 2))#控制外围粒子的大小
- all_points.append((x, y, size))
-
- # 轮廓
- for x, y in self._points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 3)
- all_points.append((x, y, size))
-
- # 内容
- for x, y in self._center_diffusion_points:
- x, y = self.calc_position(x, y, ratio)
- size = random.randint(1, 2)
- all_points.append((x, y, size))
-
- self.all_points[generate_frame] = all_points
-
- def render(self, render_canvas, render_frame):
- for x, y, size in self.all_points[render_frame % self.generate_frame]:
- render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
-
-
- def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
- render_canvas.delete('all')
- render_heart.render(render_canvas, render_frame)
- main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
-
-
- if __name__ == '__main__':
- root = Tk() # 一个Tk
- canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
- canvas.pack()
- heart = Heart() # 心
- draw(root, canvas, heart) # 开始画画~
- root.mainloop()
二、HTML
html的个人感觉更好,因为有浏览器就支持运行,py的后期得导出成exe才可以在没有环境设备运行,html手机电脑都可以的。
1.第一个
输出样例
调整
<title>canvas爱心</title> 这个canvas爱心字样随便调整可以自己编辑的名字之类的
代码如下
- <!doctype html>
- <html>
- <head>
- <meta charset="utf-8">
- <title>canvas爱心</title>
-
- <style>
- html, body {
- height: 100%;
- padding: 0;
- margin: 0;
- background: #000;
- }
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }</style>
- </head>
- <body>
-
- <canvas id="pinkboard"></canvas>
-
- <script>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik M?ller
- */
- (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
-
- /*
- * Point class
- */
- var Point = (function() {
- function Point(x, y) {
- this.x = (typeof x !== 'undefined') ? x : 0;
- this.y = (typeof y !== 'undefined') ? y : 0;
- }
- Point.prototype.clone = function() {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function(length) {
- if (typeof length == 'undefined')
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function() {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
-
- var Particle = (function() {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function(x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function(deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function(context, image) {
- function ease(t) {
- return (--t) * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function() {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function(x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree ) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function(deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (particles[firstActive].age >= duration && firstActive != firstFree) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
-
-
- };
- ParticlePool.prototype.draw = function(context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function(canvas) {
- var context = canvas.getContext('2d'),
- particles = new ParticlePool(settings.particles.length),
- particleRate = settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function() {
- var canvas = document.createElement('canvas'),
- context = canvas.getContext('2d');
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
- point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = '#ea80b0';
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function() {
- onResize();
- render();
- }, 10);
- })(document.getElementById('pinkboard'));</script>
-
- </body>
- </html>
-
-
2.第二个html
输出示例
调整一样方式
代码如下(这是看这个博主的):
- <!DOCTYPE html>
- <!-- saved from url=(0033)http://junior-l.gitee.io/to-lili/ -->
- <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
-
- <title>💗</title>
- <style>
- canvas {
- position: absolute;
- left: 0;
- top: 0;
- width: 100%;
- height: 100%;
- background-color: rgba(0, 0, 0, .2);
- }
- </style>
- </head>
- <body>
-
- <canvas id="heart" width="1920" height="947"></canvas>
- <script>
- window.requestAnimationFrame =
- window.__requestAnimationFrame ||
- window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.oRequestAnimationFrame ||
- window.msRequestAnimationFrame ||
- (function () {
- return function (callback, element) {
- var lastTime = element.__lastTime;
- if (lastTime === undefined) {
- lastTime = 0;
- }
- var currTime = Date.now();
- var timeToCall = Math.max(1, 33 - (currTime - lastTime));
- window.setTimeout(callback, timeToCall);
- element.__lastTime = currTime + timeToCall;
- };
- })();
- window.isDevice = (/android|webos|iphone|ipad|ipod|blackberry|iemobile|opera mini/i.test(((navigator.userAgent || navigator.vendor || window.opera)).toLowerCase()));
- var loaded = false;
- var init = function () {
- if (loaded) return;
- loaded = true;
- var mobile = window.isDevice;
- var koef = mobile ? 0.5 : 1;
- var canvas = document.getElementById('heart');
- var ctx = canvas.getContext('2d');
- var width = canvas.width = koef * innerWidth;
- var height = canvas.height = koef * innerHeight;
- var rand = Math.random;
- ctx.fillStyle = "rgba(0,0,0,1)";
- ctx.fillRect(0, 0, width, height);
-
- var heartPosition = function (rad) {
- //return [Math.sin(rad), Math.cos(rad)];
- return [Math.pow(Math.sin(rad), 3), -(15 * Math.cos(rad) - 5 * Math.cos(2 * rad) - 2 * Math.cos(3 * rad) - Math.cos(4 * rad))];
- };
- var scaleAndTranslate = function (pos, sx, sy, dx, dy) {
- return [dx + pos[0] * sx, dy + pos[1] * sy];
- };
-
- window.addEventListener('resize', function () {
- width = canvas.width = koef * innerWidth;
- height = canvas.height = koef * innerHeight;
- ctx.fillStyle = "rgba(0,0,0,1)";
- ctx.fillRect(0, 0, width, height);
- });
-
- var traceCount = mobile ? 20 : 50;
- var pointsOrigin = [];
- var i;
- var dr = mobile ? 0.3 : 0.1;
- for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 210, 13, 0, 0));
- for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 150, 9, 0, 0));
- for (i = 0; i < Math.PI * 2; i += dr) pointsOrigin.push(scaleAndTranslate(heartPosition(i), 90, 5, 0, 0));
- var heartPointsCount = pointsOrigin.length;
-
- var targetPoints = [];
- var pulse = function (kx, ky) {
- for (i = 0; i < pointsOrigin.length; i++) {
- targetPoints[i] = [];
- targetPoints[i][0] = kx * pointsOrigin[i][0] + width / 2;
- targetPoints[i][1] = ky * pointsOrigin[i][1] + height / 2;
- }
- };
-
- var e = [];
- for (i = 0; i < heartPointsCount; i++) {
- var x = rand() * width;
- var y = rand() * height;
- e[i] = {
- vx: 0,
- vy: 0,
- R: 2,
- speed: rand() + 5,
- q: ~~(rand() * heartPointsCount),
- D: 2 * (i % 2) - 1,
- force: 0.2 * rand() + 0.7,
- f: "hsla(0," + ~~(40 * rand() + 60) + "%," + ~~(60 * rand() + 20) + "%,.3)",
- trace: []
- };
- for (var k = 0; k < traceCount; k++) e[i].trace[k] = {x: x, y: y};
- }
-
- var config = {
- traceK: 0.4,
- timeDelta: 0.01
- };
-
- var time = 0;
- var loop = function () {
- var n = -Math.cos(time);
- pulse((1 + n) * .5, (1 + n) * .5);
- time += ((Math.sin(time)) < 0 ? 9 : (n > 0.8) ? .2 : 1) * config.timeDelta;
- ctx.fillStyle = "rgba(0,0,0,.1)";
- ctx.fillRect(0, 0, width, height);
- for (i = e.length; i--;) {
- var u = e[i];
- var q = targetPoints[u.q];
- var dx = u.trace[0].x - q[0];
- var dy = u.trace[0].y - q[1];
- var length = Math.sqrt(dx * dx + dy * dy);
- if (10 > length) {
- if (0.95 < rand()) {
- u.q = ~~(rand() * heartPointsCount);
- } else {
- if (0.99 < rand()) {
- u.D *= -1;
- }
- u.q += u.D;
- u.q %= heartPointsCount;
- if (0 > u.q) {
- u.q += heartPointsCount;
- }
- }
- }
- u.vx += -dx / length * u.speed;
- u.vy += -dy / length * u.speed;
- u.trace[0].x += u.vx;
- u.trace[0].y += u.vy;
- u.vx *= u.force;
- u.vy *= u.force;
- for (k = 0; k < u.trace.length - 1;) {
- var T = u.trace[k];
- var N = u.trace[++k];
- N.x -= config.traceK * (N.x - T.x);
- N.y -= config.traceK * (N.y - T.y);
- }
- ctx.fillStyle = u.f;
- for (k = 0; k < u.trace.length; k++) {
- ctx.fillRect(u.trace[k].x, u.trace[k].y, 1, 1);
- }
- }
- ctx.fillStyle = "rgba(255,255,255,1)";
- for (i = u.trace.length + 13; i--;) ctx.fillRect(targetPoints[i][0], targetPoints[i][1], 2, 2);
-
- window.requestAnimationFrame(loop, canvas);
- };
- loop();
- };
-
- var s = document.readyState;
- if (s === 'complete' || s === 'loaded' || s === 'interactive') init();
- else document.addEventListener('DOMContentLoaded', init, false);
- </script>
-
- </body></html>
3.第三个html
样子
备注
这个我个人感觉还是蛮好看的,值得注意的是,里面的字是也能动的,可以把♥瓜瓜♥改成你想要的字眼(代码里面ctrl+f 找瓜瓜字眼 替换即可),titile也同理
代码
- <!DOCTYPE html>
- <!-- saved from url=(0046)https://httishere.gitee.io/notion/v4/love-name -->
- <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
-
- <title>💗 Love you 💗 My Dear 瓜瓜💗</title>
- <style type="text/css">
- body {
- margin: 0;
- overflow: hidden;
- background: #000;
- }
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }
- #pinkboard {
- animation: anim 1.5s ease-in-out infinite;
- -webkit-animation: anim 1.5s ease-in-out infinite;
- -o-animation: anim 1.5s ease-in-out infinite;
- -moz-animation: anim 1.5s ease-in-out infinite;
- }
- @keyframes anim {
- 0% {
- transform: scale(0.8);
- }
- 25% {
- transform: scale(0.7);
- }
- 50% {
- transform: scale(1);
- }
- 75% {
- transform: scale(0.7);
- }
- 100% {
- transform: scale(0.8);
- }
- }
- @-webkit-keyframes anim {
- 0% {
- -webkit-transform: scale(0.8);
- }
- 25% {
- -webkit-transform: scale(0.7);
- }
- 50% {
- -webkit-transform: scale(1);
- }
- 75% {
- -webkit-transform: scale(0.7);
- }
- 100% {
- -webkit-transform: scale(0.8);
- }
- }
- @-o-keyframes anim {
- 0% {
- -o-transform: scale(0.8);
- }
- 25% {
- -o-transform: scale(0.7);
- }
- 50% {
- -o-transform: scale(1);
- }
- 75% {
- -o-transform: scale(0.7);
- }
- 100% {
- -o-transform: scale(0.8);
- }
- }
- @-moz-keyframes anim {
- 0% {
- -moz-transform: scale(0.8);
- }
- 25% {
- -moz-transform: scale(0.7);
- }
- 50% {
- -moz-transform: scale(1);
- }
- 75% {
- -moz-transform: scale(0.7);
- }
- 100% {
- -moz-transform: scale(0.8);
- }
- }
- #name {
- position: absolute;
- top: 50%;
- left: 50%;
- transform: translate(-50%, -50%);
- margin-top: -20px;
- font-size: 46px;
- color: #ea80b0;
- }
- </style>
- </head>
- <body>
- <canvas id="pinkboard" width="1920" height="947"></canvas>
- <!-- <div id="name">瓜瓜💗 ❤️</div> -->
- <canvas id="canvas" width="1920" height="947"></canvas>
-
- <script type="text/javascript">
- const colors = [
- "#eec996",
- "#8fb7d3",
- "#b7d4c6",
- "#c3bedd",
- "#f1d5e4",
- "#cae1d3",
- "#f3c89d",
- "#d0b0c3",
- "#819d53",
- "#c99294",
- "#cec884",
- "#ff8e70",
- "#e0a111",
- "#fffdf6",
- "#cbd7ac",
- "#e8c6c0",
- "#dc9898",
- "#ecc8ba",
- ]; //用来设置的颜色
- var canvas = document.getElementById("canvas");
- var ctx = canvas.getContext("2d");
- let count = 1;
-
- var ww = window.innerWidth;
- var wh = window.innerHeight;
-
- var hearts = [];
-
- function init() {
- requestAnimationFrame(render);
- canvas.width = ww;
- canvas.height = wh;
- for (var i = 0; i < 100; i++) {
- hearts.push(new Heart());
- }
- }
-
- function Heart() {
- this.x = Math.random() * ww;
- this.y = Math.random() * wh;
- this.opacity = Math.random() * 0.5 + 0.5;
- this.vel = {
- x: (Math.random() - 0.5) * 4,
- y: (Math.random() - 0.5) * 4,
- };
- this.targetScale = Math.random() * 0.15 + 0.02;
- this.scale = this.targetScale * Math.random();
- }
-
- Heart.prototype.update = function (i) {
- this.x += this.vel.x;
- this.y += this.vel.y;
-
- this.scale += (this.targetScale - this.scale) * 0.01;
- if (this.x - this.width > ww || this.x + this.width < 0) {
- this.scale = 0;
- this.x = Math.random() * ww;
- }
- if (this.y - this.height > wh || this.y + this.height < 0) {
- this.scale = 0;
- this.y = Math.random() * wh;
- }
- this.width = 473.8;
- this.height = 408.6;
- };
- Heart.prototype.draw = function (i) {
- ctx.globalAlpha = this.opacity;
- ctx.font = `${180 * this.scale}px "微软雅黑"`;
- // ctx.font="20px";
- ctx.fillStyle = colors[i % 18];
- ctx.fillText(
- "💗瓜瓜💗",
- this.x - this.width * 0.5,
- this.y - this.height * 0.5,
- this.width,
- this.height
- );
- // ctx.drawImage(
- // heartImage,
- // this.x - this.width * 0.5,
- // this.y - this.height * 0.5,
- // this.width,
- // this.height
- // );
- };
-
- function render() {
- ctx.clearRect(0, 0, ww, wh);
- // ctx.globalAlpha = 1;
- // ctx.fillStyle = "rgba(255,255,255,0.3)";
- // ctx.fillRect(0, 0, ww, wh);
- for (var i = 0; i < 100; i++) {
- hearts[i].update(i);
- hearts[i].draw(i);
- }
- requestAnimationFrame(render);
- }
- init();
-
- // var heartImage = new Image();
- // heartImage.onload = init();
- // heartImage.src =
- // "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSI0NzMuOHB4IiBoZWlnaHQ9IjQwOC42cHgiIHZpZXdCb3g9IjAgMCA0NzMuOCA0MDguNiI+PHBhdGggZmlsbD0iI2QzMjkzMiIgZD0iTTQwNC42LDE2LjZDMzg1LjQsNi4xLDM2My41LDAsMzQwLDBjLTQxLjUsMC03OC41LDE4LjktMTAzLDQ4LjVDMjEyLjMsMTguOSwxNzUuMywwLDEzMy44LDAgYy0yMy4zLDAtNDUuMyw2LjEtNjQuNSwxNi42QzI3LjksMzkuNSwwLDgzLjQsMCwxMzMuOWMwLDE0LjQsMi40LDI4LjMsNi42LDQxLjJDMjkuNiwyNzguNCwyMzcsNDA4LjYsMjM3LDQwOC42IHMyMDcuMi0xMzAuMiwyMzAuMi0yMzMuNWM0LjMtMTIuOSw2LjYtMjYuOCw2LjYtNDEuMkM0NzMuOCw4My40LDQ0NS45LDM5LjYsNDA0LjYsMTYuNnoiLz48L3N2Zz4=";
-
- window.addEventListener("resize", function () {
- ww = window.innerWidth;
- wh = window.innerHeight;
- });
- </script>
- <script>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik M?ller
- */
- (function () {
- var b = 0;
- var c = ["ms", "moz", "webkit", "o"];
- for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
- window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
- window.cancelAnimationFrame =
- window[c[a] + "CancelAnimationFrame"] ||
- window[c[a] + "CancelRequestAnimationFrame"];
- }
- if (!window.requestAnimationFrame) {
- window.requestAnimationFrame = function (h, e) {
- var d = new Date().getTime();
- var f = Math.max(0, 16 - (d - b));
- var g = window.setTimeout(function () {
- h(d + f);
- }, f);
- b = d + f;
- return g;
- };
- }
- if (!window.cancelAnimationFrame) {
- window.cancelAnimationFrame = function (d) {
- clearTimeout(d);
- };
- }
- })();
-
- /*
- * Point class
- */
- var Point = (function () {
- function Point(x, y) {
- this.x = typeof x !== "undefined" ? x : 0;
- this.y = typeof y !== "undefined" ? y : 0;
- }
- Point.prototype.clone = function () {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function (length) {
- if (typeof length == "undefined")
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function () {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
-
- var Particle = (function () {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function (x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function (deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function (context, image) {
- function ease(t) {
- return --t * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(
- image,
- this.position.x - size / 2,
- this.position.y - size / 2,
- size,
- size
- );
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function () {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function (x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function (deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (
- particles[firstActive].age >= duration &&
- firstActive != firstFree
- ) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
- };
- ParticlePool.prototype.draw = function (context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function (canvas) {
- var context = canvas.getContext("2d"),
- particles = new ParticlePool(settings.particles.length),
- particleRate =
- settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) -
- 50 * Math.cos(2 * t) -
- 20 * Math.cos(3 * t) -
- 10 * Math.cos(4 * t) +
- 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function () {
- var canvas = document.createElement("canvas"),
- context = canvas.getContext("2d");
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x =
- settings.particles.size / 2 +
- (point.x * settings.particles.size) / 350;
- point.y =
- settings.particles.size / 2 -
- (point.y * settings.particles.size) / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = "#ea80b0";
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(
- canvas.width / 2 + pos.x,
- canvas.height / 2 - pos.y,
- dir.x,
- -dir.y
- );
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function () {
- onResize();
- render();
- }, 10);
- })(document.getElementById("pinkboard"));
-
- // 参考:https://blog.csdn.net/weixin_57038822/article/details/121644240
- </script>
-
-
- </body></html>
3.第四个html
样例
代码调整思路
x位置直接记事本打开ctrl+f 找亲爱的 编辑文案
然后对这行字的编辑(样式上)
是这个,改这里的信息就行哪个参数不会就搜一下他的作用 比如第一行是字体,你可以百度 比如这个,都是一样道理。
代码
- <!DOCTYPE html>
- <html>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <head>
- <title>LoveHTT</title>
- </head>
- <body> <canvas id="canvas"></canvas>
- <style type="text/css">
- body {
- margin: 0;
- padding: 0;
- overflow: hidden;
- }
- </style>
- <script type="text/javascript">
- var canvas = document.getElementById('canvas');
- var ctx = canvas.getContext('2d');
-
-
- canvas.height = window.innerHeight;
- canvas.width = window.innerWidth;
-
- var texts = 'I LOVE U'.split('');
-
- var fontSize = 16;
- var columns = canvas.width / fontSize;
- // 用于计算输出文字时坐标,所以长度即为列数
- var drops = [];
- //初始值
- for (var x = 0; x < columns; x++) {
- drops[x] = 1;
- }
-
- function draw() {
- //让背景逐渐由透明到不透明
- ctx.fillStyle = 'rgba(0, 0, 0, 0.05)';
- ctx.fillRect(0, 0, canvas.width, canvas.height);
- //文字颜色
- ctx.fillStyle = '#f584b7';
- ctx.font = fontSize + 'px arial';
- //逐行输出文字
- for (var i = 0; i < drops.length; i++) {
- var text = texts[Math.floor(Math.random() * texts.length)];
- ctx.fillText(text, i * fontSize, drops[i] * fontSize);
-
- if (drops[i] * fontSize > canvas.height || Math.random() > 0.95) {
- drops[i] = 0;
- }
-
- drops[i]++;
- }
- }
- setInterval(draw, 33);
- </script>
- </body>
- </html>
- <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
- <HTML>
- <HEAD>
- <TITLE> love</TITLE>
- <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
- <META NAME="Generator" CONTENT="EditPlus">
- <META NAME="Author" CONTENT="">
- <META NAME="Keywords" CONTENT="">
- <META NAME="Description" CONTENT="">
- <meta charset="UTF-8">
- <style>
- html, body {
- height: 100%;
- padding: 0;
- margin: 0;
- background: rgb(0, 0, 0);
- }
- canvas {
- position: absolute;
- width: 100%;
- height: 100%;
- }
- #child{
- position: fixed;
- top:50%;
- left: 50%;
- margin-top: -75px;
- margin-left:-100px ;
-
- }
-
- h4{font-family:"STKaiti";
- font-size: 40px;
- color:#f584b7;
- position: relative;
- top: -70px;left: -65px;}
- </style>
- </head>
- <body>
- <div id="child" ><h4>💗致亲爱的X女士</h4></div><!--这里写名字❤!!!-->
- <canvas id ="pinkboard"></canvas>
- <!-- <canvas id= "canvas"></canvas> -->
- <script>
- /*
- * Settings
- */
- var settings = {
- particles: {
- length: 500, // maximum amount of particles
- duration: 2, // particle duration in sec
- velocity: 100, // particle velocity in pixels/sec
- effect: -0.75, // play with this for a nice effect
- size: 30, // particle size in pixels
- },
- };
-
- /*
- * RequestAnimationFrame polyfill by Erik Möller
- */
- (function(){var b=0;var c=["ms","moz","webkit","o"];for(var a=0;a<c.length&&!window.requestAnimationFrame;++a){window.requestAnimationFrame=window[c[a]+"RequestAnimationFrame"];window.cancelAnimationFrame=window[c[a]+"CancelAnimationFrame"]||window[c[a]+"CancelRequestAnimationFrame"]}if(!window.requestAnimationFrame){window.requestAnimationFrame=function(h,e){var d=new Date().getTime();var f=Math.max(0,16-(d-b));var g=window.setTimeout(function(){h(d+f)},f);b=d+f;return g}}if(!window.cancelAnimationFrame){window.cancelAnimationFrame=function(d){clearTimeout(d)}}}());
-
- /*
- * Point class
- */
- var Point = (function() {
- function Point(x, y) {
- this.x = (typeof x !== 'undefined') ? x : 0;
- this.y = (typeof y !== 'undefined') ? y : 0;
- }
- Point.prototype.clone = function() {
- return new Point(this.x, this.y);
- };
- Point.prototype.length = function(length) {
- if (typeof length == 'undefined')
- return Math.sqrt(this.x * this.x + this.y * this.y);
- this.normalize();
- this.x *= length;
- this.y *= length;
- return this;
- };
- Point.prototype.normalize = function() {
- var length = this.length();
- this.x /= length;
- this.y /= length;
- return this;
- };
- return Point;
- })();
-
- /*
- * Particle class
- */
- var Particle = (function() {
- function Particle() {
- this.position = new Point();
- this.velocity = new Point();
- this.acceleration = new Point();
- this.age = 0;
- }
- Particle.prototype.initialize = function(x, y, dx, dy) {
- this.position.x = x;
- this.position.y = y;
- this.velocity.x = dx;
- this.velocity.y = dy;
- this.acceleration.x = dx * settings.particles.effect;
- this.acceleration.y = dy * settings.particles.effect;
- this.age = 0;
- };
- Particle.prototype.update = function(deltaTime) {
- this.position.x += this.velocity.x * deltaTime;
- this.position.y += this.velocity.y * deltaTime;
- this.velocity.x += this.acceleration.x * deltaTime;
- this.velocity.y += this.acceleration.y * deltaTime;
- this.age += deltaTime;
- };
- Particle.prototype.draw = function(context, image) {
- function ease(t) {
- return (--t) * t * t + 1;
- }
- var size = image.width * ease(this.age / settings.particles.duration);
- context.globalAlpha = 1 - this.age / settings.particles.duration;
- context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
- };
- return Particle;
- })();
-
- /*
- * ParticlePool class
- */
- var ParticlePool = (function() {
- var particles,
- firstActive = 0,
- firstFree = 0,
- duration = settings.particles.duration;
-
- function ParticlePool(length) {
- // create and populate particle pool
- particles = new Array(length);
- for (var i = 0; i < particles.length; i++)
- particles[i] = new Particle();
- }
- ParticlePool.prototype.add = function(x, y, dx, dy) {
- particles[firstFree].initialize(x, y, dx, dy);
-
- // handle circular queue
- firstFree++;
- if (firstFree == particles.length) firstFree = 0;
- if (firstActive == firstFree ) firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- };
- ParticlePool.prototype.update = function(deltaTime) {
- var i;
-
- // update active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].update(deltaTime);
- for (i = 0; i < firstFree; i++)
- particles[i].update(deltaTime);
- }
-
- // remove inactive particles
- while (particles[firstActive].age >= duration && firstActive != firstFree) {
- firstActive++;
- if (firstActive == particles.length) firstActive = 0;
- }
-
-
- };
- ParticlePool.prototype.draw = function(context, image) {
- // draw active particles
- if (firstActive < firstFree) {
- for (i = firstActive; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- if (firstFree < firstActive) {
- for (i = firstActive; i < particles.length; i++)
- particles[i].draw(context, image);
- for (i = 0; i < firstFree; i++)
- particles[i].draw(context, image);
- }
- };
- return ParticlePool;
- })();
-
- /*
- * Putting it all together
- */
- (function(canvas) {
- var context = canvas.getContext('2d'),
- particles = new ParticlePool(settings.particles.length),
- particleRate = settings.particles.length / settings.particles.duration, // particles/sec
- time;
-
- // get point on heart with -PI <= t <= PI
- function pointOnHeart(t) {
- return new Point(
- 160 * Math.pow(Math.sin(t), 3),
- 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
- );
- }
-
- // creating the particle image using a dummy canvas
- var image = (function() {
- var canvas = document.createElement('canvas'),
- context = canvas.getContext('2d');
- canvas.width = settings.particles.size;
- canvas.height = settings.particles.size;
- // helper function to create the path
- function to(t) {
- var point = pointOnHeart(t);
- point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
- point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
- return point;
- }
- // create the path
- context.beginPath();
- var t = -Math.PI;
- var point = to(t);
- context.moveTo(point.x, point.y);
- while (t < Math.PI) {
- t += 0.01; // baby steps!
- point = to(t);
- context.lineTo(point.x, point.y);
- }
- context.closePath();
- // create the fill
- context.fillStyle = '#ea80b0';
- context.fill();
- // create the image
- var image = new Image();
- image.src = canvas.toDataURL();
- return image;
- })();
-
- // render that thing!
- function render() {
- // next animation frame
- requestAnimationFrame(render);
-
- // update time
- var newTime = new Date().getTime() / 1000,
- deltaTime = newTime - (time || newTime);
- time = newTime;
-
- // clear canvas
- context.clearRect(0, 0, canvas.width, canvas.height);
-
- // create new particles
- var amount = particleRate * deltaTime;
- for (var i = 0; i < amount; i++) {
- var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
- var dir = pos.clone().length(settings.particles.velocity);
- particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
- }
-
- // update and draw particles
- particles.update(deltaTime);
- particles.draw(context, image);
- }
-
- // handle (re-)sizing of the canvas
- function onResize() {
- canvas.width = canvas.clientWidth;
- canvas.height = canvas.clientHeight;
- }
- window.onresize = onResize;
-
- // delay rendering bootstrap
- setTimeout(function() {
- onResize();
- render();
- }, 10);
- })(document.getElementById('pinkboard'));
-
-
-
-
- </script>
-
- </BODY>
- <!--
- <audio controls>
- <source src="Alan Walker-Faded.mp3" type="audio/ogg">
- <source src="Alan Walker-Faded.mp3" type="audio/mpeg">
- </audio >
- -->
-
-
- </HTML>
总结
本文简单介绍了几种爱心代码,希望对大家有所帮助,求赞欧~~~
另外,python想送给你的那个 TA的话可以打包为exe的,我后期再补一下教程,然后运行有问题的可以在评论区说明~