1、代码雨 <! doctype html > < html> < head> < meta charset = " utf-8" /> < title> 流星雨</ title> < meta name = " keywords" content = " 关键词,关键字" > < meta name = " description" content = " 描述信息" > < style> body { margin : 0; overflow : hidden; } </ style> </ head> < body> < canvas width = 400 height = 400 style = " background : #000000; " id = " canvas" > </ canvas> < script> var canvas = document. getElementById ( "canvas" ) ; var ctx = canvas. getContext ( "2d" ) ; var s = window. screen; var w = s. width; var h = s. height; canvas. width = w; canvas. height = h; var fontSize = 14 ; var clos = Math. floor ( w/ fontSize) ; var drops = [ ] ; var str = "qwertyuiopasdfghjklzxcvbnm" ; for ( var i = 0 ; i< clos; i++ ) { drops. push ( 0 ) ; } function drawString ( ) { ctx. fillStyle= "rgba(0,0,0,0.05)" ctx. fillRect ( 0 , 0 , w, h) ; ctx. font = "600 " + fontSize+ "px 微软雅黑" ; ctx. fillStyle = "#00ff00" ; for ( var i = 0 ; i< clos; i++ ) { var x = i* fontSize; var y = drops[ i] * fontSize; ctx. fillText ( str[ Math. floor ( Math. random ( ) * str. length) ] , x, y) ; if ( y> h&& Math. random ( ) > 0.99 ) { drops[ i] = 0 ; } drops[ i] ++ ; } } setInterval ( drawString, 30 ) ; </ script> </ body> </ html>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 2、3D烟花 <! doctype html > < html lang = " en" > < head> < meta charset = " UTF-8" > < meta name = " Generator" content = " EditPlus®" > < meta name = " Author" content = " " > < meta name = " Keywords" content = " " > < meta name = " Description" content = " " > < title> Document</ title> < style> html,body { margin : 0px; width : 100%; height : 100%; overflow : hidden; background : #000; } #canvas { width : 100%; height : 100%; } </ style> </ head> < canvas id = " canvas" > </ canvas> < script> function initVars ( ) { pi= Math. PI ; ctx= canvas. getContext ( "2d" ) ; canvas. width= canvas. clientWidth; canvas. height= canvas. clientHeight; cx= canvas. width/ 2 ; cy= canvas. height/ 2 ; playerZ= - 25 ; playerX= playerY= playerVX= playerVY= playerVZ= pitch= yaw= pitchV= yawV= 0 ; scale= 600 ; seedTimer= 0 ; seedInterval= 5 , seedLife= 100 ; gravity= .02 ; seeds= new Array ( ) ; sparkPics= new Array ( ) ; s= "https://cantelope.org/NYE/" ; for ( i= 1 ; i<= 10 ; ++ i) { sparkPic= new Image ( ) ; sparkPic. src= s+ "spark" + i+ ".png" ; sparkPics. push ( sparkPic) ; } sparks= new Array ( ) ; pow1= new Audio ( s+ "pow1.ogg" ) ; pow2= new Audio ( s+ "pow2.ogg" ) ; pow3= new Audio ( s+ "pow3.ogg" ) ; pow4= new Audio ( s+ "pow4.ogg" ) ; frames = 0 ; } function rasterizePoint ( x, y, z ) { var p, d; x-= playerX; y-= playerY; z-= playerZ; p= Math. atan2 ( x, z) ; d= Math. sqrt ( x* x+ z* z) ; x= Math. sin ( p- yaw) * d; z= Math. cos ( p- yaw) * d; p= Math. atan2 ( y, z) ; d= Math. sqrt ( y* y+ z* z) ; y= Math. sin ( p- pitch) * d; z= Math. cos ( p- pitch) * d; var rx1= - 1000 , ry1= 1 , rx2= 1000 , ry2= 1 , rx3= 0 , ry3= 0 , rx4= x, ry4= z, uc= ( ry4- ry3) * ( rx2- rx1) - ( rx4- rx3) * ( ry2- ry1) ; if ( ! uc) return { x : 0 , y : 0 , d : - 1 } ; var ua= ( ( rx4- rx3) * ( ry1- ry3) - ( ry4- ry3) * ( rx1- rx3) ) / uc; var ub= ( ( rx2- rx1) * ( ry1- ry3) - ( ry2- ry1) * ( rx1- rx3) ) / uc; if ( ! z) z= .000000001 ; if ( ua> 0 && ua< 1 && ub> 0 && ub< 1 ) { return { x : cx+ ( rx1+ ua* ( rx2- rx1) ) * scale, y : cy+ y/ z* scale, d : Math. sqrt ( x* x+ y* y+ z* z) } ; } else { return { x : cx+ ( rx1+ ua* ( rx2- rx1) ) * scale, y : cy+ y/ z* scale, d : - 1 } ; } } function spawnSeed ( ) { seed= new Object ( ) ; seed. x= - 50 + Math. random ( ) * 100 ; seed. y= 25 ; seed. z= - 50 + Math. random ( ) * 100 ; seed. vx= .1 - Math. random ( ) * .2 ; seed. vy= - 1.5 ; seed. vz= .1 - Math. random ( ) * .2 ; seed. born= frames; seeds. push ( seed) ; } function splode ( x, y, z ) { t= 5 + parseInt ( Math. random ( ) * 150 ) ; sparkV= 1 + Math. random ( ) * 2.5 ; type= parseInt ( Math. random ( ) * 3 ) ; switch ( type) { case 0 : pic1= parseInt ( Math. random ( ) * 10 ) ; break ; case 1 : pic1= parseInt ( Math. random ( ) * 10 ) ; do { pic2= parseInt ( Math. random ( ) * 10 ) ; } while ( pic2== pic1) ; break ; case 2 : pic1= parseInt ( Math. random ( ) * 10 ) ; do { pic2= parseInt ( Math. random ( ) * 10 ) ; } while ( pic2== pic1) ; do { pic3= parseInt ( Math. random ( ) * 10 ) ; } while ( pic3== pic1 || pic3== pic2) ; break ; } for ( m= 1 ; m< t; ++ m) { spark= new Object ( ) ; spark. x= x; spark. y= y; spark. z= z; p1= pi* 2 * Math. random ( ) ; p2= pi* Math. random ( ) ; v= sparkV* ( 1 + Math. random ( ) / 6 ) spark. vx= Math. sin ( p1) * Math. sin ( p2) * v; spark. vz= Math. cos ( p1) * Math. sin ( p2) * v; spark. vy= Math. cos ( p2) * v; switch ( type) { case 0 : spark. img= sparkPics[ pic1] ; break ; case 1 : spark. img= sparkPics[ parseInt ( Math. random ( ) * 2 ) ? pic1: pic2] ; break ; case 2 : switch ( parseInt ( Math. random ( ) * 3 ) ) { case 0 : spark. img= sparkPics[ pic1] ; break ; case 1 : spark. img= sparkPics[ pic2] ; break ; case 2 : spark. img= sparkPics[ pic3] ; break ; } break ; } spark. radius= 25 + Math. random ( ) * 50 ; spark. alpha= 1 ; spark. trail= new Array ( ) ; sparks. push ( spark) ; } pow = new Audio ( ` ${ s} pow ${ ~ ~ ( Math. random ( ) * 4 ) } .ogg ` ) ; d= Math. sqrt ( ( x- playerX) * ( x- playerX) + ( y- playerY) * ( y- playerY) + ( z- playerZ) * ( z- playerZ) ) ; pow. volume= 1.5 / ( 1 + d/ 10 ) ; pow. play ( ) ; } function doLogic ( ) { if ( seedTimer< frames) { seedTimer= frames+ seedInterval* Math. random ( ) * 10 ; spawnSeed ( ) ; } for ( i= 0 ; i< seeds. length; ++ i) { seeds[ i] . vy+= gravity; seeds[ i] . x+= seeds[ i] . vx; seeds[ i] . y+= seeds[ i] . vy; seeds[ i] . z+= seeds[ i] . vz; if ( frames- seeds[ i] . born> seedLife) { splode ( seeds[ i] . x, seeds[ i] . y, seeds[ i] . z) ; seeds. splice ( i, 1 ) ; } } for ( i= 0 ; i< sparks. length; ++ i) { if ( sparks[ i] . alpha> 0 && sparks[ i] . radius> 5 ) { sparks[ i] . alpha-= .01 ; sparks[ i] . radius/= 1.02 ; sparks[ i] . vy+= gravity; point= new Object ( ) ; point. x= sparks[ i] . x; point. y= sparks[ i] . y; point. z= sparks[ i] . z; if ( sparks[ i] . trail. length) { x= sparks[ i] . trail[ sparks[ i] . trail. length- 1 ] . x; y= sparks[ i] . trail[ sparks[ i] . trail. length- 1 ] . y; z= sparks[ i] . trail[ sparks[ i] . trail. length- 1 ] . z; d= ( ( point. x- x) * ( point. x- x) + ( point. y- y) * ( point. y- y) + ( point. z- z) * ( point. z- z) ) ; if ( d> 9 ) { sparks[ i] . trail. push ( point) ; } } else { sparks[ i] . trail. push ( point) ; } if ( sparks[ i] . trail. length> 5 ) sparks[ i] . trail. splice ( 0 , 1 ) ; sparks[ i] . x+= sparks[ i] . vx; sparks[ i] . y+= sparks[ i] . vy; sparks[ i] . z+= sparks[ i] . vz; sparks[ i] . vx/= 1.075 ; sparks[ i] . vy/= 1.075 ; sparks[ i] . vz/= 1.075 ; } else { sparks. splice ( i, 1 ) ; } } p= Math. atan2 ( playerX, playerZ) ; d= Math. sqrt ( playerX* playerX+ playerZ* playerZ) ; d+= Math. sin ( frames/ 80 ) / 1.25 ; t= Math. sin ( frames/ 200 ) / 40 ; playerX= Math. sin ( p+ t) * d; playerZ= Math. cos ( p+ t) * d; yaw= pi+ p+ t; } function rgb ( col ) { var r = parseInt ( ( .5 + Math. sin ( col) * .5 ) * 16 ) ; var g = parseInt ( ( .5 + Math. cos ( col) * .5 ) * 16 ) ; var b = parseInt ( ( .5 - Math. sin ( col) * .5 ) * 16 ) ; return "#" + r. toString ( 16 ) + g. toString ( 16 ) + b. toString ( 16 ) ; } function draw ( ) { ctx. clearRect ( 0 , 0 , cx* 2 , cy* 2 ) ; ctx. fillStyle= "#ff8" ; for ( i= - 100 ; i< 100 ; i+= 3 ) { for ( j= - 100 ; j< 100 ; j+= 4 ) { x= i; z= j; y= 25 ; point= rasterizePoint ( x, y, z) ; if ( point. d!= - 1 ) { size= 250 / ( 1 + point. d) ; d = Math. sqrt ( x * x + z * z) ; a = 0.75 - Math. pow ( d / 100 , 6 ) * 0.75 ; if ( a> 0 ) { ctx. globalAlpha = a; ctx. fillRect ( point. x- size/ 2 , point. y- size/ 2 , size, size) ; } } } } ctx. globalAlpha= 1 ; for ( i= 0 ; i< seeds. length; ++ i) { point= rasterizePoint ( seeds[ i] . x, seeds[ i] . y, seeds[ i] . z) ; if ( point. d!= - 1 ) { size= 200 / ( 1 + point. d) ; ctx. fillRect ( point. x- size/ 2 , point. y- size/ 2 , size, size) ; } } point1= new Object ( ) ; for ( i= 0 ; i< sparks. length; ++ i) { point= rasterizePoint ( sparks[ i] . x, sparks[ i] . y, sparks[ i] . z) ; if ( point. d!= - 1 ) { size= sparks[ i] . radius* 200 / ( 1 + point. d) ; if ( sparks[ i] . alpha< 0 ) sparks[ i] . alpha= 0 ; if ( sparks[ i] . trail. length) { point1. x= point. x; point1. y= point. y; switch ( sparks[ i] . img) { case sparkPics[ 0 ] : ctx. strokeStyle= "#f84" ; break ; case sparkPics[ 1 ] : ctx. strokeStyle= "#84f" ; break ; case sparkPics[ 2 ] : ctx. strokeStyle= "#8ff" ; break ; case sparkPics[ 3 ] : ctx. strokeStyle= "#fff" ; break ; case sparkPics[ 4 ] : ctx. strokeStyle= "#4f8" ; break ; case sparkPics[ 5 ] : ctx. strokeStyle= "#f44" ; break ; case sparkPics[ 6 ] : ctx. strokeStyle= "#f84" ; break ; case sparkPics[ 7 ] : ctx. strokeStyle= "#84f" ; break ; case sparkPics[ 8 ] : ctx. strokeStyle= "#fff" ; break ; case sparkPics[ 9 ] : ctx. strokeStyle= "#44f" ; break ; } for ( j= sparks[ i] . trail. length- 1 ; j>= 0 ; -- j) { point2= rasterizePoint ( sparks[ i] . trail[ j] . x, sparks[ i] . trail[ j] . y, sparks[ i] . trail[ j] . z) ; if ( point2. d!= - 1 ) { ctx. globalAlpha= j/ sparks[ i] . trail. length* sparks[ i] . alpha/ 2 ; ctx. beginPath ( ) ; ctx. moveTo ( point1. x, point1. y) ; ctx. lineWidth= 1 + sparks[ i] . radius* 10 / ( sparks[ i] . trail. length- j) / ( 1 + point2. d) ; ctx. lineTo ( point2. x, point2. y) ; ctx. stroke ( ) ; point1. x= point2. x; point1. y= point2. y; } } } ctx. globalAlpha= sparks[ i] . alpha; ctx. drawImage ( sparks[ i] . img, point. x- size/ 2 , point. y- size/ 2 , size, size) ; } } } function frame ( ) { if ( frames> 100000 ) { seedTimer= 0 ; frames= 0 ; } frames++ ; draw ( ) ; doLogic ( ) ; requestAnimationFrame ( frame) ; } window. addEventListener ( "resize" , ( ) => { canvas. width= canvas. clientWidth; canvas. height= canvas. clientHeight; cx= canvas. width/ 2 ; cy= canvas. height/ 2 ; } ) ; initVars ( ) ; frame ( ) ; </ script>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 3、炫彩光圈 <! DOCTYPE html > < html xmlns = " http://www.w3.org/1999/xhtml" lang = " en" > < head> < title> star</ title> < script type = " text/javascript" > window. onload = function ( ) { C = Math. cos; S = Math. sin; U = 0 ; w = window; j = document; d = j. getElementById ( "c" ) ; c = d. getContext ( "2d" ) ; W = d. width = w. innerWidth; H = d. height = w. innerHeight; c. fillRect ( 0 , 0 , W , H ) ; c. globalCompositeOperation = "lighter" ; c. lineWidth = 0.2 ; c. lineCap = "round" ; var bool = 0 , t = 0 ; d. onmousemove = function ( e ) { if ( window. T ) { if ( D == 9 ) { D = Math. random ( ) * 15 ; f ( 1 ) ; } clearTimeout ( T ) ; } X = e. pageX; Y = e. pageY; a= 0 ; b= 0 ; A = X , B = Y ; R = ( e. pageX/ W * 999 >> 0 ) / 999 ; r= ( e. pageY/ H * 999 >> 0 ) / 999 ; U = e. pageX/ H * 360 >> 0 ; D = 9 ; g = 360 * Math. PI / 180 ; T = setInterval ( f = function ( e ) { c. save ( ) ; c. globalCompositeOperation = "source-over" ; if ( e!= 1 ) { c. fillStyle = "rgba(0,0,0,0.02)" ; c. fillRect ( 0 , 0 , W , H ) ; } c. restore ( ) ; i = 25 ; while ( i -- ) { c. beginPath ( ) ; if ( D > 450 || bool) { if ( ! bool) { bool = 1 ; } if ( D < 0.1 ) { bool = 0 ; } t -= g; D -= 0.1 ; } if ( ! bool) { t += g; D += 0.1 ; } q = ( R / r - 1 ) * t; x = ( R - r) * C ( t) + D * C ( q) + ( A + ( X - A ) * ( i / 25 ) ) + ( r - R ) ; y = ( R - r) * S ( t) - D * S ( q) + ( B + ( Y - B ) * ( i / 25 ) ) ; if ( a) { c. moveTo ( a, b) ; c. lineTo ( x, y) } c. strokeStyle = "hsla(" + ( U % 360 ) + ",100%,50%,0.75)" ; c. stroke ( ) ; a = x; b = y; } U -= 0.5 ; A = X ; B = Y ; } , 16 ) ; } j. onkeydown = function ( e ) { a= b= 0 ; R += 0.05 } d. onmousemove ( { pageX : 300 , pageY : 290 } ) } </ script> </ head> < body style = " margin : 0px; padding : 0px; width : 100%; height : 100%; overflow : hidden; " > < canvas id = " c" > </ canvas> </ body> </ html>
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